![]() Reapers do crazy damage against buildings, don't forget that.ģ. Even better, if your opponent has his drones and queen run away, simply attack his hatchery. If you manage to take out a queen early with your reapers, this will be a huge step back for your opponent. Rinse and repeat and keep pressure on your opponents economy and on his queen. ![]() Climb the nearest cliff, take a few shots at the Queen, if she runs away, take out some drones and run away if your opponent sends a heavy force against you. Reapers - With their excellent mobility and bonus vs light units, reapers are great to harass drones and queens. Not to mention, Queens do very poor damage versus ground units.Ģ. ![]() Which means that they can take out a Queen quickly, without taking a single damage (as long as they remain cloaked). Ghosts - Sniper Round deals 45dmg to biological units, plus they have a natural +10 dmg bonus with Biological units. Then place a few marines behind and shoot away while the poor Zerglings will try to chew at your buildings to enter.ġ. Generally, Terran players will simply wall off their entry point quickly with their first barrack and a supply depot. Marines + Bunke r or Walling - Not as good as the above two options, but still the best option if your opponent tries an early Zergling rush before you get the chance to tech for Hellions or Reapers. Not as good as the Hellion vs Zerglings, due to a lack of AoE and no super speed, but in certain situations they can do really well, especially with a ledge nearby for some hit and cliff jump harassment.ģ. This means that with no upgrades, they will need only 2 attacks to kill a Zergling. Reaper - Dealing 2 x (4 dmg + 5 dmg vs light) = 18 dmg to Zerlings everytime they shoot, and they shoot rather quickly. Hellion - Thanks to its flamethrowers, the Hellion does massive AoE damage against packs of Zerglings and also benefits from their +5 damage vs light units, killing them in 3 shots (2 shots with the Infernal Pre-Lighter Upgrade), which means that 2 or 3 hellions can together take out several Zerglings simultaneously everytime they shoot.Įven better, with their incredible movement speed, they can fire and run away unscathed with proper micro, making the hellion the best Terran counter vs Zerglings.Ģ. With that said, let's get started with this guide!ġ. My point is, adapt this information to your game depending on the situation, you can't always produce the best unit counter in time, so sometimes you'll have to go for 2nd or 3rd best. For example, if I say that Vikings are the best unit counter against Mutalisks, don't go for Vikings if you haven't even started building a Starport as your opponent shows up with 6 mutalisks, you won't have time for that, produce marines and/or missile turrets instead and then build a starport if you manage to hold off the first mutalisk batch. So you must adapt depending on the situation in-game. Please keep in mind that this is a general terran unit strategy guide, it is based on pure unit statistics. In this guide I will give detailed information for Terran players to counter every Starcraft 2 Zerg units. ![]() In Starcraft 2, there is a "best counter" for every unit. Starcraft 2 Terran's Best Counters vs Zerg Units ![]()
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